IoT Thrust Seminar | Supporting the Design and Selection of Accessible Interaction Techniques for Virtual Reality
Supporting the below United Nations Sustainable Development Goals:支持以下聯合國可持續發展目標:支持以下联合国可持续发展目标:
Over the last 10 years, virtual reality (VR) has become a popular consumer technology because of its diminishing hardware size and increasing affordability. Yet, like the accessibility of past consumer technologies, the accessibility of VR has not been a priority, and as a result, people with limited mobility have faced barriers in adopting VR. This presentation will explore how design frameworks, accessibility evaluations, and predictive user models can improve the accessibility of VR for people with upper-body impairments through the selection and design of interaction techniques.
Rachel Franz is a Ph.D. candidate at the Information School at the University of Washington, advised by Jacob O. Wobbrock. Her research focuses on accessible technology design and evaluation for users with physical impairments and low digital literacy. After graduating from Carnegie Mellon University with a bachelor’s degree in Cognitive Science, Architecture, and Human-Computer Interaction, she received her M.Sc. in Computer Science at the University of Toronto. She is an Apple AI/ML fellow as well as a Meta grant recipient and has completed internships at Microsoft Research, Adobe, and Apple.